A collection of character and creature work spanning personal and professional projects. Each piece explores organic forms, anatomy, and surface detail through sculpting, texturing, and rendering.
Keeper of the forest. (Personal Project)
Full character and environment development. From concept to final render.
Invisible. (Disney + · El Ranchito)
Final renders of the hero dragon character. Responsible for lighting, rendering and minor shot lookdev adjustments.
Lock and Key. (Netflix · El Ranchito)
Master lighting set up creation for different stancies, and shot lighting of the CG spider. Minor shading tweaks. All aspects full CG gigant pencil asset.
Shadow and Bone. (Netflix · El Ranchito)
Modeling, texturing, and final lookdev of Digi-Doubles and skull post sign assets. Lighting VFX shots. Final smoke creature sculpting.
The First. (Hulu · El Ranchito)
Modeling, texturing, lookdev and lighting of CG insect.