A showcae of my work as a VFX and 3D artist. From feature film and award-winning shows like Game of Thrones, to personal projects and tools development for artists.
MayaHoudiniArnoldV-RayZBrushSubstanceMariNukeSpeedTreePython
A collection of character and creature work. From sculpting, texturing and look development to final shot lighting.
MayaHoudiniZBrushMariSubstanceArnold
A showcase of environment work created for film and Tv. Each piece focuses on atmosphere, scale, and storytelling through lighting and composition. Combining technical and artistic skills to create complex worlds.
MayaHoudiniSpeedTreeSubstanceMariArnold
VFX work for film and television. From assets, digi doubles and organic sculpts to full CG environments and set extensions.
MayaHoudiniArnoldV-RayNukeZBrushSubstanceMariSpeedTree
Development of custom tools and scripts to streamline VFX production workflows. From lighting management utilities to asset pipeline automation, these tools improve efficiency and consistency across projects.
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Lighting of CG crowds, integrating digital extras seamlessly into live-action environments.
MayaArnold
Personal 3D projects created for artistic exploration and skill development. From character sculpting and creature design to full CG environments — all aspects handled independently.
MayaZBrushMariSubstanceArnoldNuke